Project Perfect Mod Forums
:: Home :: Get Hosted :: PPM FAQ :: Forum FAQ :: Privacy Policy :: Search :: Memberlist :: Usergroups :: Register :: Profile :: Log in to check your private messages :: Log in ::


The time now is Sun Nov 10, 2024 7:43 pm
All times are UTC + 0
View posts since last visit
View unanswered posts
Tutorials Warehouse
Moderators: Generals Moderators, Global Moderators
Displayed key words: #Tutorials #Generals
Post new topic Page 1 of 1 [31 Topics]
 Topics   Author   Replies   Views   Last Post 
 Announcements 
 Announcement 
 No new posts Warning ! Tutorials Warehouse Rules :: Read This Before Posting  
Do not post questions or requests as new topics.
  Banshee    0    23585    Mon Apr 09, 2007 3:29 pm 
Banshee View latest post
 Topics 
 Sticky 
 No new posts [ Popular ] Idea Tutorial Requests  
Post all your tutorial requests in this topic ONLY! Do not post them outside it.
  Banshee    45    41473    Wed Jul 11, 2012 6:05 pm 
Dutchygamer View latest post
 Sticky 
 No new posts Important Index of Tutorials     DaFool    10    19071    Fri Jun 18, 2010 2:36 am 
huhnu View latest post
 No new posts Note (**) Editing the AI (ZH)     Dutchygamer    7    33210    Sun Jul 30, 2023 5:32 pm 
BarakYisrael View latest post
 No new posts Note Attachment Getting Movies into Generals     The-Light    7    11726    Tue Sep 18, 2018 7:11 am 
dronemay View latest post
 No new posts Note Attachment Adding new cameos [ZH]     DaFool    8    69997    Sat Aug 05, 2017 6:09 am 
Palafox View latest post
 No new posts Note Working with the Generals.str file  
for Zero Hour
  DaFool    10    16663    Tue May 09, 2017 8:29 am 
Blade View latest post
 No new posts Note Adding a New Unit [ZH] (3/3)  
alos applies to infantry, aircraft, and buildings
  DaFool    1    13969    Sun Oct 12, 2014 3:43 am 
WingsOfThunder View latest post
 No new posts Note C&C3 Texture formats  
A basic tutorial
Modding Central » Command & Conquer 3 Editing Forum » Blue Zone Tutorials ]
  Madin    2    13770    Wed Nov 13, 2013 6:14 pm 
Madin View latest post
 No new posts Note Attachment Space Marine Voice [Audio Tutorial]  
Via Audacity...
Modding Central » Media Hut » Tutorials ]
  Atomic_Noodles    4    19322    Thu Jul 19, 2012 6:55 pm 
Atomic_Noodles View latest post
 No new posts Note Attachment Where to Find Renegade Models.     DaFool    2    43279    Sat May 05, 2012 4:24 pm 
Dutchygamer View latest post
 No new posts Note How to Make an AI for your Mission Map     DaFool    0    6565    Sat Sep 25, 2010 11:41 pm 
DaFool View latest post
 No new posts Note How to Add a Map to Your Mod     DaFool    0    6490    Mon Sep 06, 2010 2:33 am 
DaFool View latest post
 No new posts Note (**) Different Chassis Tutorial (ZH)     Dutchygamer    0    6598    Sat Aug 07, 2010 4:26 pm 
Dutchygamer View latest post
 No new posts Note Armor Tutorial  
Becouse it was asked for :)
  The-Light    1    6834    Fri May 21, 2010 8:29 am 
Orac View latest post
 No new posts Note Upgrades Continued: An introduction to modules [ZH]     DaFool    2    10582    Tue Apr 06, 2010 2:39 pm 
The-Light View latest post
 No new posts Note How to Setup Your Vehicle Models for Generals  
Working with RenX
  DaFool    4    11316    Wed Mar 24, 2010 5:22 pm 
Dutchygamer View latest post
 No new posts Note Improved Method(s) for Deploying Vehicles and Objects     DaFool    0    6344    Sat Jan 09, 2010 5:37 pm 
DaFool View latest post
 No new posts Note Basic INI codding (ZH)     Gen.Kenobi    0    6839    Tue Dec 29, 2009 10:16 pm 
Gen.Kenobi View latest post
 No new posts Note Adding a new Playable Faction [ZH] (1/3)  
PlayerTemplate.ini and ControlBarScheme.ini
  DaFool    10    21271    Wed Nov 25, 2009 6:01 am 
Frontlines View latest post
 No new posts Note Working With Big Files     DaFool    1    11671    Tue Oct 13, 2009 7:19 am 
Ju-Jin View latest post
 No new posts Note How to make Teleporting Units and Jumping Units  
A more advanced tutorial
  DaFool    0    7171    Tue Oct 13, 2009 1:34 am 
DaFool View latest post
 No new posts Note The Newbie Guide to Modding  
(Generals Edition)
  DaFool    5    13638    Fri Apr 03, 2009 2:36 pm 
Dutchygamer View latest post
 No new posts Note Adding Starting Units.     DaFool    1    8663    Thu Mar 26, 2009 11:22 am 
JJ_ View latest post
 No new posts Note How to Make an Unlockable Units With Generals Points  
Introduction to spending those generals points
  DaFool    1    9407    Mon Mar 09, 2009 4:01 am 
Shadow Hunter View latest post
 No new posts Oooh ! Attachment Nanocores and MCVs! [ZH]  
deploying units into structures and vice versa
  DaFool    12    35553    Sat Jan 31, 2009 2:38 am 
Orac View latest post
 No new posts Note An Introduction to Upgrades [ZH]     DaFool    0    9918    Tue Jan 06, 2009 2:48 am 
DaFool View latest post
 No new posts Note My modelling tutorial  
for eevryone to use^^
  ruby92    10    32879    Wed Dec 24, 2008 8:25 am 
ruby92 View latest post
 No new posts Note How to make a good looking blended texture (**)  
Modding Central » Media Hut » Tutorials ]
  Sleepwalker    8    14272    Wed Jul 02, 2008 6:40 pm 
Bako'Ikaporamee View latest post
 No new posts Note Playing With Buttons [ZH] (2/3)  
Using CommandButton.ini and CommandSet.ini
  DaFool    0    13837    Mon Feb 25, 2008 10:54 pm 
DaFool View latest post
 No new posts Note (*) Where to place your Generals/Zero Hour maps     Dutchygamer    0    12652    Fri Jun 15, 2007 9:23 am 
Dutchygamer View latest post
  Display topics from previous:   Sort by:     
Post new topic Page 1 of 1 [31 Topics]
 

Log in
            
New posts New posts    Announcement Announcement
No new posts No new posts    Sticky Sticky
Popular Popular    Locked Locked
You have posted in this topic You have posted in this topic
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum




Powered by phpBB © phpBB Group

[ Time: 8.5832s ][ Queries: 14 (8.2881s) ][ Debug on ]