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Angry mob
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kenosis
Commander


Joined: 19 Aug 2009
Location: Moscow State University

PostPosted: Mon Mar 25, 2024 2:52 am    Post subject:  Angry mob
Subject description: Kratos magic
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The system has a nexus unit and mob units.

Nexus on birth giftbox release mobs.
GiftBox attach to mobs a revenge ae, that makes mobs damage nexus on death.
Nexus has an autoweapon that fires only when its hp is not full,  that feedback giftbox to itself to release new mob units.
GiftBox attach to mobs an autoweapon depending on mob type, that FireToTarget, and not ReceiverOwnBullet, so actually all bullets are fired from nexus unit, making it gain all the exp.
GiftBox attach to mobs an autoweapon attacker mark, that uses a taunt tweapon with minrange, to pull mobs back to nexus if they are too far away. Mobs have special warhead versus nexus, but weapon range is 0.
GiftBox attach to mobs another autoweapon, that hits nexus, giving nexus an autoweapon that FireToTarget, and not ReceiverOwnBullet, that fires mobs' bullet from nexus, and when a target is hit, a ReceiverAttack attacker mark is triggered to make target fire taunt to all mobs, making the command transfer chain.



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NimoStar
Commander


Joined: 07 Nov 2012
Location: Buenos Aires

PostPosted: Sun Apr 21, 2024 12:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

very novel, yet strange

I think the center box shouldn't move so divorced from the actual units, but I guess many artifacts are expected from the hacky implementation.

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