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[RA2/YR] Bad version of D2K Spice Harvester - need help with texture
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jed_cena
Vehicle Driver


Joined: 30 Apr 2009

PostPosted: Tue Mar 12, 2024 6:56 pm    Post subject:  [RA2/YR] Bad version of D2K Spice Harvester - need help with texture
Subject description: this only Voxel and HVA
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I love Dune 2000 and when i saw Dune 2000 3d models from alqui, i try to convert 3ds Spice Harvester into Voxel version using 3ds2vxl and the result isn't as my expectation, i must repair it here and there.

and since this is my first try and my first Voxel, the textures look awfull and the voxel axis is little bit look misplace

i don't know how to fix it, beside that right now my time to doing this kind of stuff is limited.

oh and there are no unloading animation



D2K Spice Harvester.png
 Description:
 Filesize:  274.18 KB
 Viewed:  1139 Time(s)

D2K Spice Harvester.png



Dune 2K Spice Harvester.rar
 Description:

Download
 Filename:  Dune 2K Spice Harvester.rar
 Filesize:  29.95 KB
 Downloaded:  9 Time(s)


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shai hulud

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G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Wed Mar 13, 2024 5:44 am    Post subject: Reply with quote  Mark this post and the followings unread

You need to flip the frames so the lighting is on the left. Unless of course the normals are correct but the unit is rotated 180deg?

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jed_cena
Vehicle Driver


Joined: 30 Apr 2009

PostPosted: Wed Mar 13, 2024 1:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

G-E wrote:
You need to flip the frames so the lighting is on the left. Unless of course the normals are correct but the unit is rotated 180deg?



here i flip this unit so the light now on the left side. but some direction become too dark.



D2K Spice Harvester flip.png
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 Filesize:  299.27 KB
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D2K Spice Harvester flip.png



Dune 2K Spice Harvester upd.rar
 Description:
minor update D2K Spice Harvester

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 Filename:  Dune 2K Spice Harvester upd.rar
 Filesize:  29.79 KB
 Downloaded:  6 Time(s)


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shai hulud

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G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Thu Mar 14, 2024 7:47 am    Post subject: Reply with quote  Mark this post and the followings unread

3ds2vxl can do a good job, but remember that the way most models are drawn in 3DS/Max are not the same orientation as voxels are seen in game. You have to rotate them 90deg in most cases, and sometimes flip them front to back as well.

With an isolated screenshot like that I can't tell if the front is where the front is supposed to be, but if you nail that, the conversion (and normals) should look right.

EDIT: I just looked and it is indeed still rotated from where it should be, also the origin point (the point it revolves around is off to the side, so the whole thing has to be recentered.

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jed_cena
Vehicle Driver


Joined: 30 Apr 2009

PostPosted: Wed Mar 27, 2024 7:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

G-E wrote:
3ds2vxl can do a good job, but remember that the way most models are drawn in 3DS/Max are not the same orientation as voxels are seen in game. You have to rotate them 90deg in most cases, and sometimes flip them front to back as well.

With an isolated screenshot like that I can't tell if the front is where the front is supposed to be, but if you nail that, the conversion (and normals) should look right.

EDIT: I just looked and it is indeed still rotated from where it should be, also the origin point (the point it revolves around is off to the side, so the whole thing has to be recentered.


I try to fixed it, and it took many nights. just like the old days. and i think the light is better now, about textures sorry, i have partial color blindness issue, i just try to make as close as possible with original Dune 2000's spice harvester, but it's not enough.

thank you G-E, for the advice.



in game screenshot.jpg
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I hope the light is now correct
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in game screenshot.jpg



dune 2000 harvester - v2.rar
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 Filename:  dune 2000 harvester - v2.rar
 Filesize:  28.87 KB
 Downloaded:  4 Time(s)


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NimoStar
Commander


Joined: 07 Nov 2012
Location: Buenos Aires

PostPosted: Wed Apr 03, 2024 5:24 am    Post subject: Reply with quote  Mark this post and the followings unread

Its improving but I seem to remember the original wasn't so golden, the color was opaque and muted

This can be achieved by both changing base color grading type, and normals (re)mapping.

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G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Thu Apr 04, 2024 10:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

The RA2 palette doesn't have the correct tones to duplicate it, the soviet and yellows are probably the closest, however brown1/2 might actually look better...

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